How it works
Press Start. One target appears at a time in a random position. Click it, and the next one appears immediately. After 30 targets you get:
- Average time per target in milliseconds, which combines reaction and movement
- Accuracy: hits ÷ (hits + clicks that missed)
- Total time for all 30 targets
Choose Large, Medium or Small targets. Each size keeps its own personal best.
Benchmarks (medium targets)
| Avg per target | Level |
|---|---|
| Over 750 ms | Beginner |
| 600–750 ms | Average |
| 500–600 ms | Good |
| 400–500 ms | Very good |
| Under 400 ms | Excellent |
How to aim better
- Accuracy first, then speed. Practise at a speed where you hit 95%+, then gradually push faster.
- Flick, then correct. Good aim is one fast movement close to the target, then a tiny adjustment. Watch for overshooting.
- Use your arm for big moves. Wrist-only aiming limits range and tires quickly. Large moves should come from the elbow or shoulder.
- Turn off acceleration. Consistent muscle memory needs the same movement to always give the same result. Check with the acceleration test.
- Keep your eyes on the target, not the cursor. Your hand follows your eyes.
Setup tips
A large, smooth mouse pad and a lower sensitivity (so you can use your arm) help most people. High polling rates and refresh rates make tracking feel smoother. Check your mouse with the polling rate test.
For a faster, more chaotic challenge, try the aim game.
Frequently asked questions
What is a good score on the aim trainer?
On medium targets, around 600 ms per target is average, under 500 ms is good, and under 400 ms is excellent. Accuracy above 90% matters as much as speed.
Does this help with FPS games?
It trains flicking: moving quickly and precisely to a new target. That carries over to shooters. Your in-game sensitivity is different from your desktop cursor, though, so use it as a warm-up rather than a replacement for practice in the game itself.
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